Demon Dog RPG
Demon Dog is a role-playing game set in a medieval history that never was. You play âDogsâ, revenants that were snatched from purgatory by Demon Barons, seeking redemption and a pint. Youâre not a hero now and you werenât one before you lived, but youâre possibly making things better, or worse, or at the very least less boring.
You died. Itâs very sad. Get over it.
Luckily for you, you negotiated with one of the six Demon Barons and you get to finish your unfinished business. Go get revenge, seek redemption and ⊠um, oh yeah, you made a pact. Youâd better do what the demon wants too.
As a âDemon Dogâ, you get to wander the world, dealing with all those people who deserve a bit of a shoeing. Thereâs the Clergy and their Inquisitors that could do with tasting a head butt and theyâve got churches to burn. Thereâs the press that peddle lies to the gullible with an open ear and they might not like it if their scriveners get a wee bit stabbed. What about the toffee-nosed monarchy and their loud-mouthed guards, they might want to go home in an ambulance wagon. Give it some welly.
âDemon Dogâ is inspired by MĂRK BORG and is compatible with it, but is a stand alone product. You can smash together the ideas in both books or pull ideas from one into the other.
MĂRK BORGâS rules are all about minimalistic simplicity. They designed them so that they will never interfere with your game, and so that you can easily adapt and change them to better suit your needs. In short: whenever you try to accomplish something in the world, be it climbing a ruin or bashing a demon head in, you roll a d20, apply a modifier and try to beat a set number. Thatâs it. And you either let your equipment define your character, or you pick one of the six optional classes that each has their specific quirks and strengths. The system is player-facing, and they will roll most of the dice, to really put the destiny of their characters in their hands. No fudging allowed. The few times the GM will roll the dice are when NPCâs morale or reaction is rolled, things like that.
But donât forget your Demon Baron needs stuff doing. Sometimes thatâs a bit less fun; other times, itâs right up your street. Wayhey!
Original: $35.99
-65%$35.99
$12.60
Description
Demon Dog is a role-playing game set in a medieval history that never was. You play âDogsâ, revenants that were snatched from purgatory by Demon Barons, seeking redemption and a pint. Youâre not a hero now and you werenât one before you lived, but youâre possibly making things better, or worse, or at the very least less boring.
You died. Itâs very sad. Get over it.
Luckily for you, you negotiated with one of the six Demon Barons and you get to finish your unfinished business. Go get revenge, seek redemption and ⊠um, oh yeah, you made a pact. Youâd better do what the demon wants too.
As a âDemon Dogâ, you get to wander the world, dealing with all those people who deserve a bit of a shoeing. Thereâs the Clergy and their Inquisitors that could do with tasting a head butt and theyâve got churches to burn. Thereâs the press that peddle lies to the gullible with an open ear and they might not like it if their scriveners get a wee bit stabbed. What about the toffee-nosed monarchy and their loud-mouthed guards, they might want to go home in an ambulance wagon. Give it some welly.
âDemon Dogâ is inspired by MĂRK BORG and is compatible with it, but is a stand alone product. You can smash together the ideas in both books or pull ideas from one into the other.
MĂRK BORGâS rules are all about minimalistic simplicity. They designed them so that they will never interfere with your game, and so that you can easily adapt and change them to better suit your needs. In short: whenever you try to accomplish something in the world, be it climbing a ruin or bashing a demon head in, you roll a d20, apply a modifier and try to beat a set number. Thatâs it. And you either let your equipment define your character, or you pick one of the six optional classes that each has their specific quirks and strengths. The system is player-facing, and they will roll most of the dice, to really put the destiny of their characters in their hands. No fudging allowed. The few times the GM will roll the dice are when NPCâs morale or reaction is rolled, things like that.
But donât forget your Demon Baron needs stuff doing. Sometimes thatâs a bit less fun; other times, itâs right up your street. Wayhey!










